what i think about design (engineering)

design has changed a lot this past year. i talk to designers every week and i'm also trying to build out a product design team, so i wanted to write down how i think about ai-generated products, speed winning over craft, and where design ends and engineering begins.

understand before i make

i start with the actual problem, the outcome we're after, and the real constraints, not whatever solution i already like.

own the experience, not the handoff

i take responsibility from framing the problem through to production and what happens after it ships.

make trust effortless

privacy, clarity, accessibility, and reliability have to be there from the start, not bolted on later.

move fast by making less, better

when time's tight, i cut scope before i cut quality.

finish the work

a happy path that works isn't the finish line.

make quality repeatable

craft should compound over time, not depend on heroics.

these are meant to be practical. i use them when i'm planning projects, reviewing work, hiring, and deciding what to cut when priorities collide.

the one i expect to lean on most is moving fast by making less, better. i need to move quickly to compete with companies that have far more people and resources than i do. but if every deadline chips away at the quality bar, i'll never build the practice or product i actually want.

these will probably keep changing as tech evolves and i grow. for now, this is how i want to work and what i want to hold myself to.