ROLE

Product Designer

COLLABORATORS

Greg Thibeault

Daniel Sink

Cheyenne Gold

David Miller

SKILLS

Learning Design

Prototyping

VR/AR Design

3D Design

THE OUTCOME

Improved knowledge retention by 80%, enabled the sales team to communicate value more effectively, and delivered a scalable training framework for future use

THE CHALLENGE

What is VigilantHalo & why does it require training?

VigilantHalo is an advanced RF and sensor‑fusion platform for mission‑critical air traffic environments. Despite powerful capabilities, early sales efforts struggled because only engineers understood it.

Business development teams lacked tools to explain or demo it resulting in lost opportunities and low adoption. A Unity‑based prototype visualizer existed but was limited to two iPads and was unusable in real‑world engagements.

USER RESEARCH

USER RESEARCH

Collaborating cross-functionally to create a holistic learning experience

At the beginning of the project there was no dedicated business development point of contact, so I gathered insights directly from engineers who attended sales meetings and industry events. When a specialist joined mid‑project, I refined the training focus based on his input. A consistent pain point emerged: people struggled to see how all the moving parts of the system fit together. This became the guiding theme for the training experience.

CORE PRINCIPLES

CORE PRINCIPLES

The core principles I focused on for each of the design decisions along the way

Clarity over complexity

3D can get overwhelming fast. Visuals needed to be clean & focused.

Anchored learning points

Users need to connect information to what they're seeing.


Progressive disclosure

Information needs to be introduced gradually.

THE PRELIMINARY IDEA

Analyzing 3D softwares to create an immersive gamified experience

After reviewing the prototype and consulting with stakeholders, I refined the outline of the visualization to highlight the truck's hardware and mission-specific scenarios. To enhance the learning experience, I leaned towards a more gamified approach to boost knowledge retention and increase motivation. Stakeholders additionally wanted to a fresh, interactive experience that could also support as a selling point in sales conversations.

NARROWING IT DOWN

NARROWING IT DOWN

Storyboard complete — now, how do I bring it to life in 3D?

After outlining the visualization for the training, I realized the product needed to be brought to life in 3D to create a truly immersive experience. I’d never designed in 3D before, but I was excited by the challenge and ready to dive in. I threw myself into researching 3D software, design mechanics, and smarter workflows.

After exploring a handful of platforms, I chose Vectary for its no-code capabilities and its ability to deliver an immersive, responsive experience across both mobile and desktop.

I originally imagined a more gamified experience, but with limited time and experience, I had to pivot. I refocused on building a strong, engaging visualizer using smart training mechanics and making the most of what I had.

After outlining the visualization for the training, I realized the product needed to be brought to life in 3D to create a truly immersive experience. I’d never designed in 3D before, but I was excited by the challenge and ready to dive in. I threw myself into researching 3D software, design mechanics, and smarter workflows.


After exploring a handful of platforms, I chose Vectary for its no-code capabilities and its ability to deliver an immersive, responsive experience across both mobile and desktop.


I originally imagined a more gamified experience, but with limited time and budget, I had to pivot. I refocused on building a strong, engaging visualizer using smart training mechanics — and making the most of what I had.

THE VISUALIZER

A delightful place to start

While it was essential to meet the project's functional goals, I also focused on elevating the user experience through delight and immersion, key principles aligned with Nielsen Norman Group’s usability heuristics around aesthetic and minimalist design, and user control. I introduced dynamic camera movements, intuitive interaction patterns, and clear navigation structures to make exploration feel natural and rewarding. Every element was designed to minimize cognitive load while creating moments of engagement that encouraged users to stay curious and confident.

I had to rebuild a lot of the 3D elements because they were corrupted from Unity which is why you can see some differences in material/texture in the reimagined visualizer, especially in the inside of the truck. In situations where I needed a quick fix, I'd rebuild smaller elements in Womp3D and transfer them in to complete scenes.

SUPPLEMENTARY INFORMATION

SUPPLEMENTARY INFORMATION

Solving the problem from multiple sides

To support users who preferred a traditional learning method or were sensitive to motion, I created a complementary training deck. This deck broke down system components in a linear and accessible way and became a flexible asset for future product initiatives.

THE FINAL SOLUTION

A mix of 3D and AR capabilities

The final training pieced together that's mobile & desktop friendly. Here's a glimpse of the truck for you to try.

LESSONS & TAKEAWAYS

Closing the Halo

The redesigned training system led to an 80% increase in retention of domain knowledge. Business development teams reported greater confidence in presenting the product and faster onboarding of new members. The solution’s modular structure also positioned the team to scale and evolve the training for future needs.